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Post by POOKY on Apr 23, 2011 22:19:55 GMT -6
[atrb=width,400,true][atrb=border,0,true]
† Classes --- The Class System is extremely simple. Basically, by choosing your character's class, you are stating their archtype, and from there, you have perfect control over what weapons they use (staying within your classification), and how they develop in battle. Their skills and techniques, magic spells and summons are fully built off of the base idea that your class is your stronghold. Ranged★Ranged is considered a very powerful style of combat. Focusing on distant attacks, their focus relies on the ability to show deadly accuracy. Ranged weaponry may at times prove to be an easy win, while at others may provide the stepping stones to death. A ranged warrior can use an array of different weaponry, from throwing knives to sniper rifles.
Melee★Melee classes are quick, strong, and endurable. While typically favoring one of those three attributes, the classes laid before you are based on close combat. Don't underestimate them though, the melee warriors are quite competent on the battleground.
Magical★The Magical aspect of battle serves in two regions; Black Magic, which is offensive, mainly devouring the battlefield in highly effective spells and techniques, or White Magic, the more defensive, less elemental aspect of magic. Magic is not only found in the Magical classification however, it is spread amongst everyone, simply strongest in this genre. Black Magic is a form of magic that deals with Necromancy, Fire, Water, Earth, Air, and Darkness. White Magic would follow the others, such as Healing, Holy, Shapeshifting, and other miscellaneous types of magic. Teleporting and Timeshifting are banned
Mixed
★These classes are special to each country, as in, to use on type, you must be from a certain country. Out of the mixed, there are a few sub-genres. This Class is not equivelent to both of their chosen ones, unless gifted/upgraded through an event, or holding the classification of a Cannon.
The first and foremost dealing with magic, to mix magic with any of the other two melee classes, you will need to be from the Giga Country. Basically:
Giga= Ranged/Magic, Melee/Magic
Akat=Ranged/Melee
Windrant=Black Magic/White Magic |
[/color] [/blockquote] [/div][/td][/tr][/table][/center]
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Last Edit: Apr 23, 2011 22:45:27 GMT -6 by POOKY
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Post by Deleted on Apr 24, 2011 10:09:36 GMT -6
I think we should keep the classes as general as possible since the majority of the things that make a character unique look like they come from race and nation. Something like Magic, Pysical, Ranged or Melee. Then people could make things like
Magical Ranged Magical Melee Physical Ranged Physical Melee.
And you would now have classes that cover every aspect possible.
Magical Ranged -- Sorcerer Magical Melee -- Mage Physical Ranged -- Ranger Physical Melee. -- Warrior
Or something like that. With More things that define what a class is you would get more classes but as long as they are just kinda generic it would allow members to make their character what they want it while have it still fit in with where they are from. You would also be able to restrict classes to certain nations/races if you wanted.
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Last Edit: Apr 24, 2011 12:19:10 GMT -6 by Deleted
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Post by POOKY on Apr 24, 2011 10:33:52 GMT -6
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Post by Deleted on Apr 24, 2011 12:26:10 GMT -6
Advanced classes?
Magical Ranged -- Sorcerer
+ Physical Ranged + Physical Melee + Magical Melee Magical Melee -- Mage
+ Physical Ranged + Physical Melee + Magical Ranged Physical Ranged -- Ranger
+ Physical Melee + Magical Ranged + Magical Melee Physical Melee -- Warrior
+ Physical Ranged + Magical Ranged + Magical Melee
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Last Edit: Apr 24, 2011 12:33:20 GMT -6 by Deleted
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Post by INFORMATION ADMIN on Apr 24, 2011 14:26:58 GMT -6
just some classes that came to mind, and how they could scale up to greater or heroic versions of their classes.
Bandit < Rouge < Savage Infiltrator < Assassin < Ninja
Hunter < Pathfinder < Setinel Marksmen < Specalist < Destroyer
Monk < Priest < Invoker Wizard < Warlock < Sorcerer
Knight < Paladin < Dragoon Gladiator < Mymoridon < Overlord
or perhaps classes dont scale, that would reduce the fact for classes to be specific and we could just have.
Black Magus ( Destructive Magic) White Mage ( Healing + Divine Magic) Scout ( Ranged + Guns) Knight ( Meelee + close Ranged) etc, more general classes that anyone can either go into any brand of magic, or fighting.
in other words, do we want specific classes (with tons of them available to players) or generic ones that can tap into many pools of specalization. So, either similar to tactics with generalized classes, but in depth skill selection, or specific classes, with pre-geared skills.
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Post by Deleted on Apr 24, 2011 15:41:12 GMT -6
I honestly don't really feel comfortable with the thought of classes, I feel like they are to restrictive in terms of creativity when making a character for something fantasy based. They work in video games and the like because each game follows a certain story line and has a different set of rules and standards but with a fantasy environment like this where we don't have to be limited to what we make by categorization of classes it makes me think, why should we? In the end it pans out to I don't know how to make them fit in an RP setting like this so I'll let you two work it out and give input when/if asked.
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Last Edit: Apr 24, 2011 15:44:25 GMT -6 by Deleted
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