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Post by INFORMATION ADMIN on Apr 27, 2011 16:42:48 GMT -6
Archer's are more nimble than any other class, archers produce powerful damage from long distances. Their specialization in bows and arrows allow them to target their foes with precision. In order to be effective, they have learned to use quick hit-and-run tactics. This has also helped them be evasive as they are not physically strong. Archer's may choose two paths, that of the Hunter. The Hunters have found companions in battle by summoning familiars to aid them in their journeys. Familiars are able to dish out quick attacks to their surroundings. In addition to Familiars, Hunters are skilled with the use of traps. Traps are able to hinder an enemy and allow Hunters to find time to plan their attacks. Though the Marksmen
[/color] have chosen to pick up the Crossbow instead of the Long Bow, giving them a weight reduction. The Crossbow still provides the range that archers ever so love, however, it allows them carry other arsenals as well. Therefore, they have chosen a variety of weapons to compliment their speed. Marksmen carry modern weapons with them, such as grenades, missile launchers, and machine guns. [/blockquote][/blockquote]
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Post by INFORMATION ADMIN on Apr 27, 2011 16:55:06 GMT -6
TIER II
[/font][/center] For the Hunters who have moved beyond simple archery with their bow, and pets they can move beyond this level. Being able to shoot a target from a far distance and strike the target with fair accuracy. The Hunter has begun to master the art of striking the opponent hard from afar, and hopefully established a strong bond with their familar, having it assist them across their journey, growing along side of the Hunter. Though once the Hunter had reached their limit they may spend their EXP on developing from a Hunter into a Scout. Scouts have continued to strive towards the mastery of the bow. Due to their devotion to the bow, they have been able to increase the strength of their ranged attacks. By doing so, they have become one of the best at providing long-ranged damage. Along with their expanded knowledge of traps, Scouts are formidable against any foe put against them.
Though Marksmen have their own mastery of weapons, as guns and crossbows are more complicated to handle then a simple string and bow. The Marksmen now knows their gun from top to bottom, not only this, but most likely has a stockpile of ammo strapped to them with numerous other weapons attached to them. Using the grenades and other tools to slow down their opponents. Though once a Marksmen has overcome their current weapons and skills, they may invest their EXP to become a Gunner. Gunner's have worked to strengthen their weapons. The balance of speed and power provided by their weapons help them steer clear from danger. Gunner's have improved these weapons to increase their power and attack speed. Along with these improvements, they are also armed with air-strikes, a variety of bombs.
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Post by INFORMATION ADMIN on Apr 27, 2011 17:04:04 GMT -6
TIER III
[/font][/center] The Scout has moved quite a distance from their roots of an Archer, their new shots take even deadlier aim and strike even more true. Having learn the secrets of nature and the land they use the environment to their advantage, not only this but their familiar aids them as well, having grown stronger and earned its own unique set of skills to help take down a tough opponent. Striking down opponents one shot, after another is no issue for a scout, without being seen as well. Though the Scout can develop beyond his current level, spending EXP a scout may become a Sentinel
[/color]. The Sentinel attempts to become one with nature. Their bond with nature allows them to call upon assistance from the mythological familiars. Together with the new found partners, the Sentinel is able to attack enemies from different directions. Though the Gunner may have learned the tricks and add-ons of each of his weapons. They may feel a bit incomplete, as if each shot they made was accurate, and on the mark, but not perfect. The gunner is a tremendous force to fight against with their massive arsenal of weapons they can carry and use at any given moment with a deadly range. Weapons using lasers, to computer technology, from simple iron sight guns. A true gunner, will strike to get even better weapons, and with that the user can spend EXP to become a Destroyer.[/color]. Destroyers utilize their knowledge to make their weapons stronger. Through their research, they discovered an awakened state or an "Awakening". In this state, they can breathe slowly and aim with near dead eye precision. Armed to the teeth with weapons of mass destruction, they light up the sky with their own brand of fireworks. [/blockquote][/justify] [/blockquote][/blockquote]
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